Allolib
1.0
C++ Components For Interactive Multimedia
al_OpenGL.hpp
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#ifndef INCLUDE_AL_OPENGL_HPP
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#define INCLUDE_AL_OPENGL_HPP
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#include "glad/glad.h"
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namespace
al
{
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namespace
gl {
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bool
load();
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bool
loaded();
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const
char
*versionString();
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const
char
*errorString(
bool
verbose =
false
);
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bool
error(
const
char
*msg =
""
,
int
ID = -1);
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int
numBytes(GLenum v);
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template
<
typename
Type>
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GLenum toDataType();
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void
bufferToDraw(
unsigned
int
buffer);
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void
viewport(
int
left,
int
bottom,
int
width,
int
height);
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void
blending(
bool
doBlend);
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void
blendMode(
unsigned
int
src,
unsigned
int
dst,
unsigned
int
eq);
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void
depthTesting(
bool
testDepth);
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void
depthMask(
bool
maskDepth);
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void
scissorTest(
bool
testScissor);
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void
scissorArea(
int
left,
int
bottom,
int
width,
int
height);
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void
culling(
bool
doCulling);
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void
cullFace(
unsigned
int
face);
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void
polygonMode(
unsigned
int
mode);
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void
colorMask(
bool
r,
bool
g,
bool
b,
bool
a);
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void
colorMask(
bool
b);
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void
pointSize(
float
size);
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void
lineWidth(
float
size);
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// clears the default color buffer(buffer 0) with the provided color
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void
clearColor(
float
r,
float
g,
float
b,
float
a = 1.f);
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// clears the depth buffer with the provided depth value
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void
clearDepth(
float
d = 1.f);
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// clears the specified color buffer with the provided color
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void
clearBuffer(
int
buffer,
float
r,
float
g,
float
b,
float
a = 1.f);
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}
// namespace gl
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}
// namespace al
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//#define AL_ENABLE_DEBUG
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#ifdef AL_ENABLE_DEBUG
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#define AL_GRAPHICS_ERROR(msg, ID) al::gl::error(msg, ID)
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#else
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#define AL_GRAPHICS_ERROR(msg, ID) ((void)0)
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#endif
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#endif
// include guard
al
Definition:
al_App.hpp:23
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Andres
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casm_viewer
external
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external
allolib
include
al
graphics
al_OpenGL.hpp
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