Allolib
1.0
C++ Components For Interactive Multimedia
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This is the complete list of members for al::Matrix4< T >, including all inherited members.
Base typedef (defined in al::Matrix4< T >) | al::Matrix4< T > | |
cofactor(int row, int col) const | al::Mat< 4, double > | inline |
cofactorMatrix() const | al::Mat< 4, double > | inline |
col(int i) const | al::Mat< 4, double > | inline |
diagonal() const | al::Mat< 4, double > | inline |
elems() const | al::Mat< 4, double > | inline |
elems() | al::Mat< 4, double > | inline |
fromQuat(Quat< T > &q) | al::Matrix4< T > | inline |
fromQuatTransposed(Quat< T > &q) (defined in al::Matrix4< T >) | al::Matrix4< T > | inline |
identity() | al::Mat< 4, double > | inlinestatic |
inverse(const Mat< 4, T > &m) | al::Matrix4< T > | inlinestatic |
inversed() const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
lookAt(const Vec< 3, T > &ur, const Vec< 3, T > &uu, const Vec< 3, T > &uf, const Vec< 3, T > &eyePos) | al::Matrix4< T > | inlinestatic |
lookAt(const Vec< 3, T > &eyePos, const Vec< 3, T > &at, const Vec< 3, T > &up) | al::Matrix4< T > | inlinestatic |
lookAtLeft(const Vec< 3, T > &ux, const Vec< 3, T > &uy, const Vec< 3, T > &uz, const Vec< 3, T > &pos, double eyeSep) | al::Matrix4< T > | inlinestatic |
lookAtOffAxis(const Vec< 3, T > &ux, const Vec< 3, T > &uy, const Vec< 3, T > &uz, const Vec< 3, T > &pos, double eyeShift) | al::Matrix4< T > | inlinestatic |
lookAtRight(const Vec< 3, T > &ux, const Vec< 3, T > &uy, const Vec< 3, T > &uz, const Vec< 3, T > &pos, double eyeSep) | al::Matrix4< T > | inlinestatic |
Mat() | al::Mat< 4, double > | inline |
Mat(const U *arr) | al::Mat< 4, double > | inline |
Mat(const Mat< N, U > &src) | al::Mat< 4, double > | inline |
Mat(const MatNoInit &v) | al::Mat< 4, double > | inline |
Mat(const double &r1c1, const double &r1c2, const double &r2c1, const double &r2c2) | al::Mat< 4, double > | inline |
Mat(const double &r1c1, const double &r1c2, const double &r1c3, const double &r2c1, const double &r2c2, const double &r2c3, const double &r3c1, const double &r3c2, const double &r3c3) | al::Mat< 4, double > | inline |
Mat(const double &r1c1, const double &r1c2, const double &r1c3, const double &r1c4, const double &r2c1, const double &r2c2, const double &r2c3, const double &r2c4, const double &r3c1, const double &r3c2, const double &r3c3, const double &r3c4, const double &r4c1, const double &r4c2, const double &r4c3, const double &r4c4) | al::Mat< 4, double > | inline |
Matrix4() | al::Matrix4< T > | inline |
Matrix4(const T &r1c1, const T &r1c2, const T &r1c3, const T &r1c4, const T &r2c1, const T &r2c2, const T &r2c3, const T &r2c4, const T &r3c1, const T &r3c2, const T &r3c3, const T &r3c4, const T &r4c1, const T &r4c2, const T &r4c3, const T &r4c4) (defined in al::Matrix4< T >) | al::Matrix4< T > | inline |
Matrix4(const Vec< 3, T > &xaxis, const Vec< 3, T > &yaxis, const Vec< 3, T > &zaxis, const Vec< 3, T > &position) (defined in al::Matrix4< T >) | al::Matrix4< T > | inline |
Matrix4(const T *src) | al::Matrix4< T > | inline |
Matrix4(const Mat< 4, T > &src) | al::Matrix4< T > | inline |
mElems | al::Mat< 4, double > | |
multiply(Mat &r, const Mat &a, const Mat &b) | al::Mat< 4, double > | inlinestatic |
multiply(Vec< N, U > &r, const Mat &m, const Vec< N, U > &vCol) | al::Mat< 4, double > | inlinestatic |
multiply(Vec< N, U > &r, const Vec< N, U > &vRow, const Mat &m) | al::Mat< 4, double > | inlinestatic |
operator()(int i, int j) | al::Mat< 4, double > | inline |
operator()(int i, int j) const | al::Mat< 4, double > | inline |
operator*(const Mat &v) const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator*(const double &v) const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator*=(const Mat &v) (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator*=(const double &v) (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator+(const Mat &v) const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator+(const double &v) const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator+=(const Mat &v) (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator+=(const double &v) (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator-() const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator-(const Mat &v) const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator-(const double &v) const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator-=(const Mat &v) (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator-=(const double &v) (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator/(const double &v) const (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator/=(const double &v) (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inline |
operator[](int i) | al::Mat< 4, double > | inline |
operator[](int i) const | al::Mat< 4, double > | inline |
ortho(T l, T r, T b, T t, T n, T f) | al::Matrix4< T > | inlinestatic |
ortho2D(T l, T r, T b, T t) | al::Matrix4< T > | inlinestatic |
perspective(T l, T r, T b, T t, T n, T f) | al::Matrix4< T > | inlinestatic |
perspective(T fovy, T aspect, T near, T far) | al::Matrix4< T > | inlinestatic |
perspective(const Vec< 3, T > &nearBL, const Vec< 3, T > &nearBR, const Vec< 3, T > &nearTL, const Vec< 3, T > &eye, T near, T far) | al::Matrix4< T > | inlinestatic |
perspectiveLeft(T fovy, T aspect, T near, T far, T eyeSep, T focal) | al::Matrix4< T > | inlinestatic |
perspectiveOffAxis(T fovy, T aspect, T near, T far, T xShift, T focal) | al::Matrix4< T > | inlinestatic |
perspectiveOffAxis(T fovy, T aspect, T near, T far, T xShift, T yShift, T focal) | al::Matrix4< T > | inlinestatic |
perspectiveRight(T fovy, T aspect, T near, T far, T eyeSep, T focal) | al::Matrix4< T > | inlinestatic |
print(std::ostream &stream) const | al::Mat< 4, double > | |
pun(double *src) | al::Mat< 4, double > | inlinestatic |
pun(const double *src) (defined in al::Mat< 4, double >) | al::Mat< 4, double > | inlinestatic |
rotate(float angle, float x, float y, float z) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
rotate(float angle, const Vec< 3, T > &v) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
Mat< 4, double >::rotate(double angle, int dim1, int dim2) | al::Mat< 4, double > | inline |
rotateGlobal(double angle, int dim1, int dim2) | al::Mat< 4, double > | inline |
rotateGlobal(double angle, int dim1, int dim2) | al::Mat< 4, double > | inline |
rotateXY(T theta) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
rotateYZ(T theta) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
rotateZX(T theta) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
rotation(double angle, int dim1, int dim2) | al::Mat< 4, double > | inlinestatic |
row(int i) const | al::Mat< 4, double > | inline |
scale(T x, T y, T z) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
scale(const Vec< 3, V > &v) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
scale(const V &v) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
Mat< 4, double >::scale(const Vec< N - 1, V > &amount) | al::Mat< 4, double > | inline |
Mat< 4, double >::scale(Vals... vals) | al::Mat< 4, double > | inline |
scaleGlobal(const Vec< N - 1, V > &amount) | al::Mat< 4, double > | inline |
scaling(const Vec< N - 1, V > &v) | al::Mat< 4, double > | inlinestatic |
scaling(V v) | al::Mat< 4, double > | inlinestatic |
scaling(Vals... vals) | al::Mat< 4, double > | inlinestatic |
set(const double &v) | al::Mat< 4, double > | inline |
set(const Mat< N, U > &v) | al::Mat< 4, double > | inline |
set(const U *arr) | al::Mat< 4, double > | inline |
set(const U *arr, int numElements, int matOffset, int matStride=1) | al::Mat< 4, double > | inline |
set(const double &r1c1, const double &r1c2, const double &r2c1, const double &r2c2, int row=0, int col=0) | al::Mat< 4, double > | inline |
set(const double &r1c1, const double &r1c2, const double &r1c3, const double &r2c1, const double &r2c2, const double &r2c3, const double &r3c1, const double &r3c2, const double &r3c3, int row=0, int col=0) | al::Mat< 4, double > | inline |
set(const double &r1c1, const double &r1c2, const double &r1c3, const double &r1c4, const double &r2c1, const double &r2c2, const double &r2c3, const double &r2c4, const double &r3c1, const double &r3c2, const double &r3c3, const double &r3c4, const double &r4c1, const double &r4c2, const double &r4c3, const double &r4c4, int row=0, int col=0) | al::Mat< 4, double > | inline |
setCol2(const double &v1, const double &v2, int col=0, int row=0) | al::Mat< 4, double > | inline |
setCol3(const double &v1, const double &v2, const double &v3, int col=0, int row=0) | al::Mat< 4, double > | inline |
setCol4(const double &v1, const double &v2, const double &v3, const double &v4, int col=0, int row=0) | al::Mat< 4, double > | inline |
setIdentity() | al::Mat< 4, double > | inline |
shearXY(T x, T y) | al::Matrix4< T > | inlinestatic |
shearYZ(T y, T z) | al::Matrix4< T > | inlinestatic |
shearZX(T z, T x) | al::Matrix4< T > | inlinestatic |
size() | al::Mat< 4, double > | inlinestatic |
sub(int row=0, int col=0) const | al::Mat< 4, double > | inline |
submatrix(int row, int col) const | al::Mat< 4, double > | inline |
toQuat() const | al::Matrix4< T > | inline |
trace() const | al::Mat< 4, double > | inline |
transform(const Vec< 4, T > &vCol) const | al::Matrix4< T > | inline |
transform(const Vec< 3, T > &vCol) const | al::Matrix4< T > | inline |
translate(T x, T y, T z) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
translate(const Vec< 3, V > &v) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
Mat< 4, double >::translate(const Vec< N - 1, V > &amount) | al::Mat< 4, double > | inline |
Mat< 4, double >::translate(const V &amount) | al::Mat< 4, double > | inline |
Mat< 4, double >::translate(Vals... vals) | al::Mat< 4, double > | inline |
translation(const Vec< N - 1, V > &v) | al::Mat< 4, double > | inlinestatic |
translation(Vals... vals) | al::Mat< 4, double > | inlinestatic |
transpose() | al::Mat< 4, double > | inline |
unOrtho(T l, T r, T b, T t, T n, T f) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
unPerspective(T l, T r, T b, T t, T n, T f) (defined in al::Matrix4< T >) | al::Matrix4< T > | inlinestatic |
vec() | al::Mat< 4, double > | inline |