1 #ifndef INCLUDE_AL_VIEWPOINT_HPP 
    2 #define INCLUDE_AL_VIEWPOINT_HPP 
   39 #include "al/graphics/al_Lens.hpp" 
   40 #include "al/spatial/al_Pose.hpp" 
   53   Viewport(
int w = 640, 
int h = 480) : l(0), b(0), w(w), 
h(
h) {}
 
   59   Viewport(
int l, 
int b, 
int w, 
int h) : l(l), b(b), w(w), 
h(
h) {}
 
   65   float aspect()
 const { 
return (
h != 0 && w != 0) ? float(w) / 
h : 1; }
 
   68   void set(
int l_, 
int b_, 
int w_, 
int h_) {
 
   82     return (l == v.l) && (b == v.b) && (w == v.w) && (
h == v.h);
 
   97   const Lens& lens()
 const { 
return mLens; }
 
   98   Lens& lens() { 
return mLens; }
 
  104   const Pose& pose()
 const { 
return *mPose; }
 
  105   Pose& pose() { 
return *mPose; }
 
  112   Matrix4f projMatrix(
float aspect_ratio) 
const;
 
  113   Matrix4f projMatrix(
float width, 
float height)
 const {
 
  114     return projMatrix(width / height);
 
  119   Pose* mPose = 
nullptr;
 
A local coordinate frame.
 
Viewpoint within a scene.
 
Matrix4< float > Matrix4f
Single-precision 4-by-4 matrix.
 
Viewport(int w=640, int h=480)
 
void set(int l_, int b_, int w_, int h_)
Set dimensions.
 
Viewport(int l, int b, int w, int h)
 
float aspect() const
Get aspect ratio (width divided by height)
 
int h
left, bottom, width, height