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int | internal = GL_RGBA8 |
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unsigned int | format = GL_RGBA |
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unsigned int | type = GL_UNSIGNED_BYTE |
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unsigned int | depth_format = GL_DEPTH_COMPONENT24 |
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int | wrapS = GL_CLAMP_TO_EDGE |
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int | wrapT = GL_CLAMP_TO_EDGE |
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int | wrapR = GL_CLAMP_TO_EDGE |
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int | filterMin = GL_NEAREST |
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int | filterMag = GL_NEAREST |
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bool | mUseMipmap = false |
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bool | use_depth_texture = false |
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Definition at line 50 of file al_EasyFBO.hpp.
The documentation for this struct was generated from the following file: