Allolib  1.0
C++ Components For Interactive Multimedia
lighting_shader_uniforms Struct Reference

Public Attributes

int global_ambient = -1
 
int normal_matrix = -1
 
int num_lights = 0
 
material_uniform_locations material
 
std::vector< per_light_uniform_locationslights
 
bool has_material = false
 

Detailed Description

Definition at line 71 of file al_DefaultShaders.hpp.


The documentation for this struct was generated from the following file: